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DinkPeTe
aus Marl offline
OC God 20 Jahre dabei !
Intel Atom 1600 MHz
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nein...geht in 1mhz schritten ! Warum ? is das wichtig `? €dit: So! Jetzt ma neue bzw. andere Treiber installiert (44.03) , und siehe da: knappe 500pk mehr ! Vorher ~8900 , jetzt ~ 9400 ! Könntet ihr wohl mal bitte mit euren 4 Ti 's vergleiche ob das in etwa passt ??? RESULTS 3DMark Score9409 Game 1 - Car Chase - Low Detail128.2 fps Game 1 - Car Chase - High Detail42.3 fps Game 2 - Dragothic - Low Detail176.0 fps Game 2 - Dragothic - High Detail97.6 fps Game 3 - Lobby - Low Detail125.3 fps Game 3 - Lobby - High Detail54.7 fps Game 4 - Nature61.1 fps Fill Rate (Single-Texturing)888.1 MTexels/s Fill Rate (Multi-Texturing)1937.8 MTexels/s High Polygon Count (1 Light)46.7 MTriangles/s High Polygon Count (8 Lights)10.5 MTriangles/s Environment Bump Mapping128.2 fps DOT3 Bump Mapping109.7 fps Vertex Shader82.3 fps Pixel Shader97.5 fps Advanced Pixel Shader80.8 fps Point Sprites26.1 MSprites/s SYSTEM INFO System Info Version2.2 Installation ID0x00000000 OEM ID CPU INFO CENTRAL PROCESSING UNITS ManufacturerIntel FamilyPentium® 4 Internal Clock2 GHz Internal Clock Maximum3.20 GHz External Clock100 MHz Socket DesignationSocket 478 Type Upgrade CapabilitiesMMX, CMov, RDTSC, SSE, SSE2 VersionIntel(R) Pentium(R) 4 Processor CPUID0x00000f24 CACHES Level1 Capacity8 KB TypeData, Internal Type DetailsSynchronous, Pipeline Burst Error Correction TypeSingle-bit ECC Associativity4-way Set-Associative Level2 Capacity512 KB TypeInstruction, Data, Internal Type DetailsSynchronous Error Correction TypeParity Associativity8-way Set-Associative DIRECTX INFO DirectX Version9.0 DIRECTDRAW INFO DirectDraw Version 5.03.2600.2180 DISPLAY DEVICES DescriptionPrimärer Anzeigetreiber ManufacturerNVIDIA NameNVIDIA GeForce4 Ti 4200 with AGP8X Total Local Video Memory64 MB Total Local Texture Memory64 MB Total AGP Memory126 MB Display Drivernv4_disp.dll Display Driver Version6.14.10.4403 Driver WHQL CertifiedNo Max Texture Width 4096 Max Texture Height4096 Max User Clipping Planes0 Max Active Hardware Lights8 Max Texture Blending Stages8 Textures In Single Pass4 Vertex Shader Version1.1 Pixel Shader Version1.3 Max Vertex Blend Matrices0 Max Texture Coordinates8 Vendor ID0x10de Device ID0x0281 Sub-System ID0x00000000 Revision0xa1 (Geändert von DinkPeTe um 11:58 am März 6, 2005)
Notebook Reviews
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Beiträge gesamt: 5076 | Durchschnitt: 1 Postings pro Tag Registrierung: Aug. 2004 | Dabei seit: 7391 Tagen | Erstellt: 9:16 am 6. März 2005
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