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bennymaeker
offline
OC Newbie 17 Jahre dabei !
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Hallo. In Destroyer Command kann man die UDF-Dateien der fahrbaren Zerstörer im Ordner "Sim" und dann "Units" so ändern, sodass man die in dem Spiel vorhandenen Schlachtschiffe fahren kann, anstelle der Zerstörer. Einfach Inhalt der Datei löschen und den Text unten einfügen. Z. B. bei der Datei "NDDBagley": ;; Bagley.UDF - Unit descriptor file for Bagley-class destroyers. [UNIT] Category = SHIP Type = Battleship Class = Bagley Model = NBBMusashi Origin = US Date = 4112 Crew = 2800 UpdatesPerSecond = 10 ExemptFromSilliness = TRUE Preprocess = TRUE Translate = 0,-1,0 [VESSEL] Displacement = 64000; tons [PROPULSION] Type = STEAMTURBINE System = Propulsion Screws = 4 Speed = 27 Range = 7200 ;16 FuelCapacity = 6300 [BOILERS] Count = 12 [MANEUVER] System = Maneuver FullTurn = 76.7 [AMMO_EQUIVALENTS] Equivalent1 = Antiaircraft,HighExplosive ;;;;;;;;;;;;;;;;;;;;;;; [SENSOR1] Type = LOOKOUT System = Lookout ;; generic us dd radar layout ------- ;; Surface Search radars -------------------- #if between(19421201,date,19440729) [SENSOR2] Type = RADAR System = RadarUS_SG #endif #if between(19440729,date,19460101) [SENSOR2] Type = RADAR System = RadarUS_SG3 #endif ;; Multi-purpose radars ----------------- #if between(19420201,date,19420901) [SENSOR3] Type = RADAR System = RadarUS_SC1 #endif #if between(19420901,date,19460101) [SENSOR3] Type = RADAR System = RadarUS_SC2 #endif ;; End radars --------------------------- [SENSOR6] Type = SONAR #if between(19390101,date,19420301) System = SonarUS_QCe; Early Sonar outfit (thru early '42) #endif #if between(19420301,date,19460101) System = SonarUS_QCl; Late Sonar Outfit ('42 on) #endif #if between(19430901,date,19460101) [SENSOR8] Type = RDF System = RDFSensorUS; huff-duff #endif ; -------------------------------- Main Guns [WEAPON1] Type = TURRET Node = Main1, Main2 System = GunJP_18_1Inch ElevRange = -5,45 TravRange1 = 0,-145,145 AmmoType1 = GunJP_18_1InchAP MagazineCount1 = 300 [WEAPON2] Type = TURRET Node = Main3 System = GunJP_18_1Inch ElevRange = -5,45 TravRange1 = -180,-35,35 AmmoType1 = GunJP_18_1InchAP MagazineCount1 = 300 ; -------------------------------- Depth Charges (36/44) ; -----------------EARLY Depth Charges (thru Aug '42) #if between(19390101,date,19420801) [WEAPON11] Type = DEPTHCHARGE Node = Dc1,DC2 TravRange1 = 180,180,180 System = DepthChargeRack AmmoType1 = DepthChargeUS_Mk7E MagazineSize1 = 5 MagazineCount1 = 2 [WEAPON12] Type = DEPTHCHARGE Node = DCT1, DCT2 TravRange1 = 90,90,90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6E MagazineSize1 = 1 MagazineCount1 = 4 [WEAPON13] Type = DEPTHCHARGE Node = DCT3,DCT4 TravRange1 = -90,-90,-90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6E MagazineSize1 = 1 MagazineCount1 = 4 #endif ; -----------------EARLY MOD Depth Charges (after Aug '42) #if between(19420801,date,19430301) [WEAPON11] Type = DEPTHCHARGE Node = Dc1,DC2 TravRange1 = 180,180,180 System = DepthChargeRack AmmoType1 = DepthChargeUS_Mk7L MagazineSize1 = 5 MagazineCount1 = 2 [WEAPON12] Type = DEPTHCHARGE Node = DCT1, DCT2 TravRange1 = 90,90,90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6L MagazineSize1 = 1 MagazineCount1 = 4 [WEAPON13] Type = DEPTHCHARGE Node = DCT3,DCT4 TravRange1 = -90,-90,-90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6L MagazineSize1 = 1 MagazineCount1 = 4 #endif ; -----------------TEARDROP Depth Charges (Early '43) #if between(19430301,date,19460101) [WEAPON11] Type = DEPTHCHARGE Node = Dc1,DC2 TravRange1 = 180,180,180 System = DepthChargeRack AmmoType1 = DepthChargeUS_Mk9E MagazineSize1 = 7 MagazineCount1 = 2 [WEAPON12] Type = DEPTHCHARGE Node = DCT1, DCT2 TravRange1 = 90,90,90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk9E MagazineSize1 = 1 MagazineCount1 = 4 [WEAPON13] Type = DEPTHCHARGE Node = DCT3,DCT4 TravRange1 = -90,-90,-90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk9E MagazineSize1 = 1 MagazineCount1 = 4 #endif ; -------------------------------- Anti-Aircraft [WEAPON20] Type = TURRET node = AA3 System = Gun40mm ElevRange = -15,90 TravRange1 = 180,10,-10 RotRange = 0,180,180 [WEAPON21] Type = TURRET node = AA1 System = Gun20mm ElevRange = -5,87 TravRange1 = -90,120,-155 [WEAPON22] Type = TURRET node = AA2 System = Gun20mm ElevRange = -5,87 TravRange1 = -90,5,50 TravRange2 = 30,22,40 Rotrange = 0,180,180 [WEAPON23] Type = TURRET node = AA4 System = Gun20mm ElevRange = -5,87 TravRange1 = 90,-120,145 [WEAPON24] Type = TURRET node = AA5 System = Gun20mm ElevRange = -5,87 TravRange1 = 90,-5,-50 TravRange2 = -30,-22,-40 Rotrange = 0,-5,-22 ; -------------------------------- Torpedos [WEAPON27] Type = TORPEDO node = TT1 System = Torpedo TravRange1 = -90,-20,-160 RotRange = -90,0,-180 MagazineCount1 = 4 #if between(19390101,date,19430101); early war Mk15's AmmoType1 = TorpedoUS_Mk15e #endif #if between(19430101,date,19460101); late war Mk15's AmmoType1 = TorpedoUS_Mk15l #endif [WEAPON28] Type = TORPEDO node = TT2 System = Torpedo TravRange1 = -90,-20,-160 RotRange = -90,0,-180 MagazineCount1 = 4 #if between(19390101,date,19430101); early war Mk15's AmmoType1 = TorpedoUS_Mk15e #endif #if between(19430101,date,19460101); late war Mk15's AmmoType1 = TorpedoUS_Mk15l #endif [WEAPON29] Type = TORPEDO node = TT3 System = Torpedo TravRange1 = 90,20,160 RotRange = 90,0,180 MagazineCount1 = 4 #if between(19390101,date,19430101); early war Mk15's AmmoType1 = TorpedoUS_Mk15e #endif #if between(19430101,date,19460101); late war Mk15's AmmoType1 = TorpedoUS_Mk15l #endif [WEAPON30] Type = TORPEDO node = TT4 System = Torpedo TravRange1 = 90,20,160 RotRange = 90,0,180 MagazineCount1 = 4 #if between(19390101,date,19430101); early war Mk15's AmmoType1 = TorpedoUS_Mk15e #endif #if between(19430101,date,19460101); late war Mk15's AmmoType1 = TorpedoUS_Mk15l #endif [COMM1] Type = SEMAPHORE [COMM2] Type = BLINKER [COMM3] Type = RADIO System = RadioComm [COMM4] Type = RADIO System = TBS [ARMOR] Side = 44 Deck = 20 Torpedo = 180 Oder in der Datei "NDDBenson" [UNIT] Category = SHIP Type = Battleship Class = Benson Model = NBBBismarck Origin = US Date = 3901 Crew = 2340 UpdatesPerSecond = 10 ExemptFromSilliness = TRUE Preprocess = TRUE [VESSEL] Displacement = 41700; tons (more than 1620 official, overweight) [PROPULSION] Type = STEAMTURBINE System = Propulsion Screws = 3 Speed = 29 Range = 8525 ;12 FuelCapacity = 7400 [BOILERS] Count = 12 [MANEUVER] System = Maneuver FullTurn = 130 ; turn rate in seconds per 180-degree turn [AMMO_EQUIVALENTS] Equivalent1 = Antiaircraft,HighExplosive ;;;;;;;;;;;;;;;;; [SENSOR1] Type = LOOKOUT System = Lookout ;; generic us dd radar layout ------- ;; Surface Search radars -------------------- #if between(19421116,date,19440729) ; post 2nd guadalcanal [SENSOR2] Type = RADAR System = RadarUS_SG #endif #if between(19440729,date,19460101) [SENSOR2] Type = RADAR System = RadarUS_SG3 #endif ;; Multi-purpose radars ----------------- #if between(19420201,date,19420901) [SENSOR3] Type = RADAR System = RadarUS_SC1 #endif #if between(19420901,date,19460101) [SENSOR3] Type = RADAR System = RadarUS_SC2 #endif ;; End radars --------------------------- [SENSOR6] Type = SONAR #if between(19390101,date,19420301) System = SonarUS_QCe; Early Sonar outfit (thru early '42) #endif #if between(19420301,date,19460101) System = SonarUS_QCl; Late Sonar Outfit ('42 on) #endif #if between(19420901,date,19460101) [SENSOR8] Type = RDF System = RDFSensorUS; huff-duff #endif ;...................... Begin Weapons list ..................... ; -------------------------------- Main Guns [WEAPON1] Type = TURRET Node = Main1, Main2 System = Gun380mm ElevRange = -5.5,30 TravRange1 = 0,-150,150 AmmoType1 = Gun380mmAP MagazineCount1 = 216 [WEAPON12] Type = TURRET Node = Main3, Main4 System = Gun380mm ElevRange = -5.5,30 TravRange1 = -180,-60,60 AmmoType1 = Gun380mmAP MagazineCount1 = 216 ;...................... Depth Charges ...(72/76)............... ; -----------------EARLY Depth Charges (thru Aug '42) #if between(19390101,date,19420801) [WEAPON17] Type = DEPTHCHARGE Node = DC1,DC2 TravRange1 = 180,180,180 System = DepthChargeRack AmmoType1 = DepthChargeUS_Mk7E MagazineSize1 = 7 MagazineCount1 = 2 [WEAPON18] Type = DEPTHCHARGE Node = DCT1,DCT2 TravRange1 = -90,-90,-90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6E MagazineSize1 = 1 MagazineCount1 = 11 [WEAPON19] Type = DEPTHCHARGE Node = DCT3,DCT4 TravRange1 = 90,90,90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6E MagazineSize1 = 1 MagazineCount1 = 11 #endif ; -----------------EARLY MOD Depth Charges (after Aug '42) #if between(19420801,date,19430301) [WEAPON17] Type = DEPTHCHARGE Node = Dc1,DC2 TravRange1 = 180,180,180 System = DepthChargeRack AmmoType1 = DepthChargeUS_Mk7L MagazineSize1 = 7 MagazineCount1 = 2 [WEAPON18] Type = DEPTHCHARGE Node = DCT1, DCT2 TravRange1 = -90,-90,-90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6L MagazineSize1 = 1 MagazineCount1 = 11 [WEAPON19] Type = DEPTHCHARGE Node = DCT3, DCT4 TravRange1 = 90,90,90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk6L MagazineSize1 = 1 MagazineCount1 = 11 #endif ; -----------------TEARDROP Depth Charges (Early '43) #if between(19430301,date,19460101) [WEAPON17] Type = DEPTHCHARGE Node = DC1,DC2 TravRange1 = 180,180,180 System = DepthChargeRack AmmoType1 = DepthChargeUS_Mk9E MagazineSize1 = 8 MagazineCount1 = 2 [WEAPON18] Type = DEPTHCHARGE Node = DCT1, DCT2 TravRange1 = -90,-90,-90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk9E MagazineSize1 = 1 MagazineCount1 = 11 [WEAPON19] Type = DEPTHCHARGE Node = DCT3, DCT4 TravRange1 = 90,90,90 System = DepthChargeThrower AmmoType1 = DepthChargeUS_Mk9E MagazineSize1 = 1 MagazineCount1 = 11 #endif ;...................... AA guns ..................... [WEAPON23] Type = TURRET Node = AA2 System = Gun40mm ElevRange = -15,90 TravRange1 = -90,5,15 [WEAPON24] Type = TURRET Node = AA4 System = Gun40mm ElevRange = -15,90 TravRange1 = -0,0,-15 ;...................... Machine Guns ..................... [WEAPON27] Type = TURRET Node = AA1 System = Gun20mm ElevRange = -5,87 TravRange1 = -90,100,-180 [WEAPON28] Type = TURRET Node = AA3 System = Gun20mm ElevRange = -5,87 TravRange1 = 90,-100,180 [WEAPON31] Type = TURRET Node = Mg1 System = Gun20mm ElevRange = -5,87 TravRange1 = -90,0,100 [WEAPON32] Type = TURRET Node = Mg3 System = Gun20mm ElevRange = -5,87 TravRange1 = 90,0,-100 [WEAPON33] Type = TURRET Node = Mg2 System = Gun20mm ElevRange = -5,87 TravRange1 = -90,0,125 TravRange2 = 45,20,80 RotRange = 0,180,180 [WEAPON34] Type = TURRET Node = Mg4 System = Gun20mm ElevRange = -5,87 TravRange1 = 90,0,-125 TravRange2 = -45,-20,-80 RotRange = 90,0,-20 ;...................... Torpedos ..................... [WEAPON41] Type = TORPEDO Node = TT1 System = Torpedo TravRange1 = 90,35,150 TravRange2 = -90,-35,-150 RotRange = 0,180,-180 MagazineCount1 = 5 #if between(19390101,date,19430101); early war Mk15's AmmoType1 = TorpedoUS_Mk15e #endif #if between(19430101,date,19460101); late war Mk15's AmmoType1 = TorpedoUS_Mk15l #endif [COMM1] Type = SEMAPHORE [COMM2] Type = BLINKER [COMM3] Type = RADIO System = RadioComm [COMM4] Type = RADIO System = TBS [ARMOR] Side = 36 Deck = 8 Torpedo = 120
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Beiträge gesamt: 1 | Durchschnitt: 0 Postings pro Tag Registrierung: April 2007 | Dabei seit: 6489 Tagen | Erstellt: 2:46 am 29. April 2007
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