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BlackHawk
aus Ratingen
offline



OC God
22 Jahre dabei !

Intel Core i7
2933 MHz mit 1.145 Volt


so leid es mir tut, aber sobald ein pc spiel monatlich geld kostet ist es für mich gestorben. das ist ja eine never ending story... :blubb:

dabei macht es wirklich nen guten eindruck - schade :(

mfg BlackHawk

(Geändert von BlackHawk um 16:05 am Sep. 20, 2006)


Schreibe kurz - und sie werden es lesen. Schreibe klar - und sie werden es verstehen. Schreibe bildhaft - und sie werden es im Gedächtnis behalten!

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Schermi74
aus Latschencity
offline



OC God
18 Jahre dabei !

AMD Athlon 64 X2 Dual Core
2000 MHz @ 2900 MHz
43°C mit 1.4 Volt


Kann es sein das die Trial ausgelaufen ist?

Der Link geht nicht und auf den Mainpage gibts keine Infos darüber.
Würds gerne mal testen.


The Dominians, a Ryzom Guild

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DarkFacility
aus Hannover
offline



Real OC or Post God !
21 Jahre dabei !

Intel Core i5 @ 4398 MHz
50°C mit 1.23 Volt


also so es wie da jetzt auf den videos aussieht, ist es eher wie nen strategiespiel, so wie command & conquer oder so, nur halt im weltraum und mit mehr wirtschaftlichen aspekten, aber nicht so 3d schlachten, wo ich meinen joystick mal nehmen kann und direkt in den kampf einsteigen kann :noidea:

yo, der link zum testen geht nach wikipedia :noidea:


"Hecken schützen Heckenschützen."
“Ich weiß immer was ich will, auch wenn ich es nicht weiß." Zitat: Frau L von U

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Schermi74
aus Latschencity
offline



OC God
18 Jahre dabei !

AMD Athlon 64 X2 Dual Core
2000 MHz @ 2900 MHz
43°C mit 1.4 Volt


Habs mit google gefunden.Hier der Link

hmm.... geht auch nicht. Dann eben über google. +eve-online +trial eingeben dann sollte es der erste link sein.

(Geändert von Schermi74 um 17:26 am Sep. 20, 2006)


The Dominians, a Ryzom Guild

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makavila
aus M[lheim
offline



Enhanced OC
20 Jahre dabei !

Intel Pentium IV Prescott
3200 MHz @ 4200 MHz
55°C mit 1.6 Volt


Hi echt coole Games habt ihr hier.
Habe mal gerade ein paar Screens von X3 gesehen und echt fettes Game überlege mir ob ich es kaufen soll. Stehe eigentlich eher auf Ego-Shooter aber wenn ich so X3 betrachte könnte ich auch das Genre weckseln.

Eve gefällt mir auch gut aber der kostepflichtige Online Modus stört mich sehr.


INTEL Pentium 4 Prescott S478 3,20GHZ/ 800MHZ ( 4008MHZ getestet ) SL7E5 D0 (nur Wakü)  |  ASUS P4C 800-E Deluxe Rev 2.0 mit Droop Mod  |  ATI Radeon 9800 Pro von club-3d   |  S-ata  Festpaltte 160 GB Samsung  |  1024MB DDRRAM Corsair TWINX 4400C25

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razzzzia
aus Sektion 31
offline



OC God
21 Jahre dabei !

AMD Ryzen 9



Zitat von Schermi74 um 17:24 am Sep. 20, 2006
Habs mit google gefunden.Hier der Link

hmm.... geht auch nicht. Dann eben über google. +eve-online +trial eingeben dann sollte es der erste link sein.

(Geändert von Schermi74 um 17:26 am Sep. 20, 2006)


Ah, hab den Fehler gefunden. Das Forum will vor das HTTPS unbedingt nochn HTTP davorsetzen.

https://secure.eve-online.com/ft/?aid=100972&nogreet=1

das sollte nu funzen.


NON EX TRANSVERSO SED DEORSUM

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MisterY
offline


OC God
19 Jahre dabei !

AMD Athlon II
2800 MHz
42°C mit 1.4 Volt


schließe mich an: kostenpflichtig = uninteressant

schade drum

MfG


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Kalli
aus Edonton/Kanada
offline



OC God
21 Jahre dabei !

AMD Ryzen 5
3600 MHz @ 4325 MHz
64°C mit 1.475 Volt



Zitat von MisterY um 18:08 am Sep. 20, 2006
schließe mich an: kostenpflichtig = uninteressant



Geht mir auch so.
Zudem kann ich ein 5 Jahre altes (oder noch viel älteres) Singleplayergame, das ich gerne mal wieder spielen möchte, installieren und spielen. Da muss ich nicht hoffen, daß es den onlineanbiter noch gibt, oder daß die Konkurenz unaufholbar stark geworden ist.

Schade, aber da bleibe ich lieber bei X2 oder X3 (könnt ich direkt mal wieder spielen)


Gruß aus Kanada :-)

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bennymaeker
offline



OC Newbie
17 Jahre dabei !


Hallo.
In Destroyer Command kann man die UDF-Dateien der fahrbaren Zerstörer im Ordner "Sim" und dann "Units" so ändern, sodass man die in dem Spiel vorhandenen Schlachtschiffe fahren kann, anstelle der Zerstörer.  Einfach Inhalt der Datei löschen und den Text unten einfügen. Z. B. bei der Datei "NDDBagley":
;; Bagley.UDF - Unit descriptor file for Bagley-class destroyers.

[UNIT]
Category = SHIP
Type = Battleship
Class = Bagley
Model = NBBMusashi
Origin = US
Date = 4112
Crew = 2800
UpdatesPerSecond = 10
ExemptFromSilliness = TRUE
Preprocess = TRUE
Translate = 0,-1,0

[VESSEL]
Displacement = 64000; tons

[PROPULSION]
Type = STEAMTURBINE
System = Propulsion
Screws = 4
Speed = 27
Range = 7200    ;16
FuelCapacity = 6300

[BOILERS]
Count = 12

[MANEUVER]
System = Maneuver
FullTurn = 76.7

[AMMO_EQUIVALENTS]
Equivalent1 = Antiaircraft,HighExplosive

;;;;;;;;;;;;;;;;;;;;;;;

[SENSOR1]
Type = LOOKOUT
System = Lookout

;; generic us dd radar layout -------
;; Surface Search radars --------------------

#if between(19421201,date,19440729)
[SENSOR2]
Type = RADAR
System = RadarUS_SG
#endif

#if between(19440729,date,19460101)
[SENSOR2]
Type = RADAR
System = RadarUS_SG3
#endif

;;  Multi-purpose radars -----------------

#if between(19420201,date,19420901)
[SENSOR3]
Type = RADAR
System = RadarUS_SC1
#endif

#if between(19420901,date,19460101)
[SENSOR3]
Type = RADAR
System = RadarUS_SC2
#endif

;; End radars ---------------------------

[SENSOR6]
Type = SONAR
#if between(19390101,date,19420301)
System = SonarUS_QCe; Early Sonar outfit (thru early '42)
#endif
#if between(19420301,date,19460101)
System = SonarUS_QCl; Late Sonar Outfit ('42 on)
#endif

#if between(19430901,date,19460101)
[SENSOR8]
Type = RDF
System = RDFSensorUS; huff-duff
#endif

; -------------------------------- Main Guns

[WEAPON1]
Type = TURRET
Node = Main1, Main2
System = GunJP_18_1Inch
ElevRange = -5,45
TravRange1 = 0,-145,145
AmmoType1 = GunJP_18_1InchAP
MagazineCount1 = 300

[WEAPON2]
Type = TURRET
Node = Main3
System = GunJP_18_1Inch
ElevRange = -5,45
TravRange1 = -180,-35,35
AmmoType1 = GunJP_18_1InchAP
MagazineCount1 = 300

; -------------------------------- Depth Charges (36/44)

; -----------------EARLY Depth Charges (thru Aug '42)
#if between(19390101,date,19420801)

[WEAPON11]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7E
MagazineSize1 = 5
MagazineCount1 = 2

[WEAPON12]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 4

[WEAPON13]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 4

#endif

; -----------------EARLY MOD Depth Charges (after Aug '42)
#if between(19420801,date,19430301)

[WEAPON11]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7L
MagazineSize1 = 5
MagazineCount1 = 2

[WEAPON12]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 4

[WEAPON13]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 4

#endif

; -----------------TEARDROP Depth Charges (Early '43)
#if between(19430301,date,19460101)

[WEAPON11]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON12]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 4

[WEAPON13]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 4

#endif

; --------------------------------  Anti-Aircraft

[WEAPON20]
Type = TURRET
node = AA3
System = Gun40mm
ElevRange = -15,90
TravRange1 = 180,10,-10
RotRange = 0,180,180

[WEAPON21]
Type = TURRET
node = AA1
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,120,-155

[WEAPON22]
Type = TURRET
node = AA2
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,5,50
TravRange2 = 30,22,40
Rotrange = 0,180,180

[WEAPON23]
Type = TURRET
node = AA4
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,-120,145

[WEAPON24]
Type = TURRET
node = AA5
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,-5,-50
TravRange2 = -30,-22,-40
Rotrange = 0,-5,-22

; --------------------------------  Torpedos

[WEAPON27]
Type = TORPEDO
node = TT1
System = Torpedo
TravRange1 = -90,-20,-160
RotRange = -90,0,-180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON28]
Type = TORPEDO
node = TT2
System = Torpedo
TravRange1 = -90,-20,-160
RotRange = -90,0,-180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON29]
Type = TORPEDO
node = TT3
System = Torpedo
TravRange1 = 90,20,160
RotRange = 90,0,180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON30]
Type = TORPEDO
node = TT4
System = Torpedo
TravRange1 = 90,20,160
RotRange = 90,0,180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[COMM1]
Type = SEMAPHORE

[COMM2]
Type = BLINKER

[COMM3]
Type = RADIO
System = RadioComm

[COMM4]
Type = RADIO
System = TBS

[ARMOR]
Side = 44
Deck = 20
Torpedo = 180

Oder in der Datei "NDDBenson"

[UNIT]
Category = SHIP
Type = Battleship
Class = Benson
Model = NBBBismarck
Origin = US
Date = 3901
Crew = 2340
UpdatesPerSecond = 10
ExemptFromSilliness = TRUE
Preprocess = TRUE

[VESSEL]
Displacement = 41700; tons (more than 1620 official, overweight)

[PROPULSION]
Type = STEAMTURBINE
System = Propulsion
Screws = 3
Speed = 29
Range = 8525   ;12
FuelCapacity = 7400

[BOILERS]
Count = 12

[MANEUVER]
System = Maneuver
FullTurn = 130   ; turn rate in seconds per 180-degree turn

[AMMO_EQUIVALENTS]
Equivalent1 = Antiaircraft,HighExplosive

;;;;;;;;;;;;;;;;;

[SENSOR1]
Type = LOOKOUT
System = Lookout

;; generic us dd radar layout -------
;; Surface Search radars --------------------

#if between(19421116,date,19440729) ; post 2nd guadalcanal
[SENSOR2]
Type = RADAR
System = RadarUS_SG
#endif

#if between(19440729,date,19460101)
[SENSOR2]
Type = RADAR
System = RadarUS_SG3
#endif

;;  Multi-purpose radars -----------------

#if between(19420201,date,19420901)
[SENSOR3]
Type = RADAR
System = RadarUS_SC1
#endif

#if between(19420901,date,19460101)
[SENSOR3]
Type = RADAR
System = RadarUS_SC2
#endif

;; End radars ---------------------------

[SENSOR6]
Type = SONAR
#if between(19390101,date,19420301)
System = SonarUS_QCe; Early Sonar outfit (thru early '42)
#endif
#if between(19420301,date,19460101)
System = SonarUS_QCl; Late Sonar Outfit ('42 on)
#endif

#if between(19420901,date,19460101)
[SENSOR8]
Type = RDF
System = RDFSensorUS; huff-duff
#endif

;...................... Begin Weapons list .....................


; -------------------------------- Main Guns
[WEAPON1]
Type = TURRET
Node = Main1, Main2
System = Gun380mm
ElevRange = -5.5,30
TravRange1 = 0,-150,150
AmmoType1 = Gun380mmAP
MagazineCount1 = 216

[WEAPON12]
Type = TURRET
Node = Main3, Main4
System = Gun380mm
ElevRange = -5.5,30
TravRange1 = -180,-60,60
AmmoType1 = Gun380mmAP
MagazineCount1 = 216

;...................... Depth Charges ...(72/76)...............

; -----------------EARLY Depth Charges (thru Aug '42)
#if between(19390101,date,19420801)

[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7E
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1,DCT2
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 11

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 11

#endif

; -----------------EARLY MOD Depth Charges (after Aug '42)
#if between(19420801,date,19430301)

[WEAPON17]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7L
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 11

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT3, DCT4
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 11

#endif

; -----------------TEARDROP Depth Charges (Early '43)
#if between(19430301,date,19460101)

[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 8
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 11

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT3, DCT4
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 11

#endif
;...................... AA guns .....................

[WEAPON23]
Type = TURRET
Node = AA2
System = Gun40mm
ElevRange = -15,90
TravRange1 = -90,5,15

[WEAPON24]
Type = TURRET
Node = AA4
System = Gun40mm
ElevRange = -15,90
TravRange1 = -0,0,-15

;...................... Machine Guns .....................

[WEAPON27]
Type = TURRET
Node = AA1
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,100,-180

[WEAPON28]
Type = TURRET
Node = AA3
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,-100,180


[WEAPON31]
Type = TURRET
Node = Mg1
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,0,100

[WEAPON32]
Type = TURRET
Node = Mg3
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,0,-100

[WEAPON33]
Type = TURRET
Node = Mg2
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,0,125
TravRange2 = 45,20,80
RotRange = 0,180,180

[WEAPON34]
Type = TURRET
Node = Mg4
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,0,-125
TravRange2 = -45,-20,-80
RotRange = 90,0,-20

;...................... Torpedos .....................

[WEAPON41]
Type = TORPEDO
Node = TT1
System = Torpedo
TravRange1 = 90,35,150
TravRange2 = -90,-35,-150
RotRange = 0,180,-180
MagazineCount1 = 5
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[COMM1]
Type = SEMAPHORE

[COMM2]
Type = BLINKER

[COMM3]
Type = RADIO
System = RadioComm

[COMM4]
Type = RADIO
System = TBS

[ARMOR]
Side = 36
Deck = 8
Torpedo = 120


Beiträge gesamt: 1 | Durchschnitt: 0 Postings pro Tag
Registrierung: April 2007 | Dabei seit: 6489 Tagen | Erstellt: 2:46 am 29. April 2007
MisterY
offline


OC God
19 Jahre dabei !

AMD Athlon II
2800 MHz
42°C mit 1.4 Volt


hehe, cool!

kann man da auch die Bismarck nehmen? bzw haste auch den code davon?


Beiträge gesamt: 5439 | Durchschnitt: 1 Postings pro Tag
Registrierung: Jan. 2006 | Dabei seit: 6971 Tagen | Erstellt: 4:19 am 29. April 2007