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MisterY Erstellt: 13:12 am 1. Mai 2007
also mir kam folgende fehlermeldung:

Error -1 [m_nDepthChgRacks >= 2]
DirectX Code: "Unrecognized error: 0xffffffff"
C:\Devel\DestroyerCmd\Sim\Sources\CshipControl.cpp
Line 411
MisterY Erstellt: 19:44 am 30. April 2007
nein, destroyer command ist ein eigenständiges spiel, ist aber im Multiplayer mit Silent Hunter 2 spielbar!

spraadhans Erstellt: 9:39 am 30. April 2007
hätte gedacht, das wäre ein mod?
MisterY Erstellt: 18:19 am 29. April 2007
destroyer command ungleich Silent Hunter 3!!
spraadhans Erstellt: 10:07 am 29. April 2007
aber man kann die teile nicht wirklich, wie das uboot steuern?

dafür kann die engine von sh3 ja garnicht ausgelegt sein, oder?
Weniger Antworten Mehr Antworten
MisterY Erstellt: 4:19 am 29. April 2007
hehe, cool!

kann man da auch die Bismarck nehmen? bzw haste auch den code davon?

bennymaeker Erstellt: 2:46 am 29. April 2007
Hallo.
In Destroyer Command kann man die UDF-Dateien der fahrbaren Zerstörer im Ordner "Sim" und dann "Units" so ändern, sodass man die in dem Spiel vorhandenen Schlachtschiffe fahren kann, anstelle der Zerstörer.  Einfach Inhalt der Datei löschen und den Text unten einfügen. Z. B. bei der Datei "NDDBagley":
;; Bagley.UDF - Unit descriptor file for Bagley-class destroyers.

[UNIT]
Category = SHIP
Type = Battleship
Class = Bagley
Model = NBBMusashi
Origin = US
Date = 4112
Crew = 2800
UpdatesPerSecond = 10
ExemptFromSilliness = TRUE
Preprocess = TRUE
Translate = 0,-1,0

[VESSEL]
Displacement = 64000; tons

[PROPULSION]
Type = STEAMTURBINE
System = Propulsion
Screws = 4
Speed = 27
Range = 7200    ;16
FuelCapacity = 6300

[BOILERS]
Count = 12

[MANEUVER]
System = Maneuver
FullTurn = 76.7

[AMMO_EQUIVALENTS]
Equivalent1 = Antiaircraft,HighExplosive

;;;;;;;;;;;;;;;;;;;;;;;

[SENSOR1]
Type = LOOKOUT
System = Lookout

;; generic us dd radar layout -------
;; Surface Search radars --------------------

#if between(19421201,date,19440729)
[SENSOR2]
Type = RADAR
System = RadarUS_SG
#endif

#if between(19440729,date,19460101)
[SENSOR2]
Type = RADAR
System = RadarUS_SG3
#endif

;;  Multi-purpose radars -----------------

#if between(19420201,date,19420901)
[SENSOR3]
Type = RADAR
System = RadarUS_SC1
#endif

#if between(19420901,date,19460101)
[SENSOR3]
Type = RADAR
System = RadarUS_SC2
#endif

;; End radars ---------------------------

[SENSOR6]
Type = SONAR
#if between(19390101,date,19420301)
System = SonarUS_QCe; Early Sonar outfit (thru early '42)
#endif
#if between(19420301,date,19460101)
System = SonarUS_QCl; Late Sonar Outfit ('42 on)
#endif

#if between(19430901,date,19460101)
[SENSOR8]
Type = RDF
System = RDFSensorUS; huff-duff
#endif

; -------------------------------- Main Guns

[WEAPON1]
Type = TURRET
Node = Main1, Main2
System = GunJP_18_1Inch
ElevRange = -5,45
TravRange1 = 0,-145,145
AmmoType1 = GunJP_18_1InchAP
MagazineCount1 = 300

[WEAPON2]
Type = TURRET
Node = Main3
System = GunJP_18_1Inch
ElevRange = -5,45
TravRange1 = -180,-35,35
AmmoType1 = GunJP_18_1InchAP
MagazineCount1 = 300

; -------------------------------- Depth Charges (36/44)

; -----------------EARLY Depth Charges (thru Aug '42)
#if between(19390101,date,19420801)

[WEAPON11]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7E
MagazineSize1 = 5
MagazineCount1 = 2

[WEAPON12]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 4

[WEAPON13]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 4

#endif

; -----------------EARLY MOD Depth Charges (after Aug '42)
#if between(19420801,date,19430301)

[WEAPON11]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7L
MagazineSize1 = 5
MagazineCount1 = 2

[WEAPON12]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 4

[WEAPON13]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 4

#endif

; -----------------TEARDROP Depth Charges (Early '43)
#if between(19430301,date,19460101)

[WEAPON11]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON12]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 4

[WEAPON13]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 4

#endif

; --------------------------------  Anti-Aircraft

[WEAPON20]
Type = TURRET
node = AA3
System = Gun40mm
ElevRange = -15,90
TravRange1 = 180,10,-10
RotRange = 0,180,180

[WEAPON21]
Type = TURRET
node = AA1
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,120,-155

[WEAPON22]
Type = TURRET
node = AA2
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,5,50
TravRange2 = 30,22,40
Rotrange = 0,180,180

[WEAPON23]
Type = TURRET
node = AA4
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,-120,145

[WEAPON24]
Type = TURRET
node = AA5
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,-5,-50
TravRange2 = -30,-22,-40
Rotrange = 0,-5,-22

; --------------------------------  Torpedos

[WEAPON27]
Type = TORPEDO
node = TT1
System = Torpedo
TravRange1 = -90,-20,-160
RotRange = -90,0,-180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON28]
Type = TORPEDO
node = TT2
System = Torpedo
TravRange1 = -90,-20,-160
RotRange = -90,0,-180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON29]
Type = TORPEDO
node = TT3
System = Torpedo
TravRange1 = 90,20,160
RotRange = 90,0,180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON30]
Type = TORPEDO
node = TT4
System = Torpedo
TravRange1 = 90,20,160
RotRange = 90,0,180
MagazineCount1 = 4
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[COMM1]
Type = SEMAPHORE

[COMM2]
Type = BLINKER

[COMM3]
Type = RADIO
System = RadioComm

[COMM4]
Type = RADIO
System = TBS

[ARMOR]
Side = 44
Deck = 20
Torpedo = 180

Oder in der Datei "NDDBenson"

[UNIT]
Category = SHIP
Type = Battleship
Class = Benson
Model = NBBBismarck
Origin = US
Date = 3901
Crew = 2340
UpdatesPerSecond = 10
ExemptFromSilliness = TRUE
Preprocess = TRUE

[VESSEL]
Displacement = 41700; tons (more than 1620 official, overweight)

[PROPULSION]
Type = STEAMTURBINE
System = Propulsion
Screws = 3
Speed = 29
Range = 8525   ;12
FuelCapacity = 7400

[BOILERS]
Count = 12

[MANEUVER]
System = Maneuver
FullTurn = 130   ; turn rate in seconds per 180-degree turn

[AMMO_EQUIVALENTS]
Equivalent1 = Antiaircraft,HighExplosive

;;;;;;;;;;;;;;;;;

[SENSOR1]
Type = LOOKOUT
System = Lookout

;; generic us dd radar layout -------
;; Surface Search radars --------------------

#if between(19421116,date,19440729) ; post 2nd guadalcanal
[SENSOR2]
Type = RADAR
System = RadarUS_SG
#endif

#if between(19440729,date,19460101)
[SENSOR2]
Type = RADAR
System = RadarUS_SG3
#endif

;;  Multi-purpose radars -----------------

#if between(19420201,date,19420901)
[SENSOR3]
Type = RADAR
System = RadarUS_SC1
#endif

#if between(19420901,date,19460101)
[SENSOR3]
Type = RADAR
System = RadarUS_SC2
#endif

;; End radars ---------------------------

[SENSOR6]
Type = SONAR
#if between(19390101,date,19420301)
System = SonarUS_QCe; Early Sonar outfit (thru early '42)
#endif
#if between(19420301,date,19460101)
System = SonarUS_QCl; Late Sonar Outfit ('42 on)
#endif

#if between(19420901,date,19460101)
[SENSOR8]
Type = RDF
System = RDFSensorUS; huff-duff
#endif

;...................... Begin Weapons list .....................


; -------------------------------- Main Guns
[WEAPON1]
Type = TURRET
Node = Main1, Main2
System = Gun380mm
ElevRange = -5.5,30
TravRange1 = 0,-150,150
AmmoType1 = Gun380mmAP
MagazineCount1 = 216

[WEAPON12]
Type = TURRET
Node = Main3, Main4
System = Gun380mm
ElevRange = -5.5,30
TravRange1 = -180,-60,60
AmmoType1 = Gun380mmAP
MagazineCount1 = 216

;...................... Depth Charges ...(72/76)...............

; -----------------EARLY Depth Charges (thru Aug '42)
#if between(19390101,date,19420801)

[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7E
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1,DCT2
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 11

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT3,DCT4
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 11

#endif

; -----------------EARLY MOD Depth Charges (after Aug '42)
#if between(19420801,date,19430301)

[WEAPON17]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7L
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 11

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT3, DCT4
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 11

#endif

; -----------------TEARDROP Depth Charges (Early '43)
#if between(19430301,date,19460101)

[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 8
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 11

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT3, DCT4
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 11

#endif
;...................... AA guns .....................

[WEAPON23]
Type = TURRET
Node = AA2
System = Gun40mm
ElevRange = -15,90
TravRange1 = -90,5,15

[WEAPON24]
Type = TURRET
Node = AA4
System = Gun40mm
ElevRange = -15,90
TravRange1 = -0,0,-15

;...................... Machine Guns .....................

[WEAPON27]
Type = TURRET
Node = AA1
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,100,-180

[WEAPON28]
Type = TURRET
Node = AA3
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,-100,180


[WEAPON31]
Type = TURRET
Node = Mg1
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,0,100

[WEAPON32]
Type = TURRET
Node = Mg3
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,0,-100

[WEAPON33]
Type = TURRET
Node = Mg2
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,0,125
TravRange2 = 45,20,80
RotRange = 0,180,180

[WEAPON34]
Type = TURRET
Node = Mg4
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,0,-125
TravRange2 = -45,-20,-80
RotRange = 90,0,-20

;...................... Torpedos .....................

[WEAPON41]
Type = TORPEDO
Node = TT1
System = Torpedo
TravRange1 = 90,35,150
TravRange2 = -90,-35,-150
RotRange = 0,180,-180
MagazineCount1 = 5
#if between(19390101,date,19430101); early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101); late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[COMM1]
Type = SEMAPHORE

[COMM2]
Type = BLINKER

[COMM3]
Type = RADIO
System = RadioComm

[COMM4]
Type = RADIO
System = TBS

[ARMOR]
Side = 36
Deck = 8
Torpedo = 120

Kalli Erstellt: 1:30 am 24. Sep. 2006

Zitat von MisterY um 18:08 am Sep. 20, 2006
schließe mich an: kostenpflichtig = uninteressant



Geht mir auch so.
Zudem kann ich ein 5 Jahre altes (oder noch viel älteres) Singleplayergame, das ich gerne mal wieder spielen möchte, installieren und spielen. Da muss ich nicht hoffen, daß es den onlineanbiter noch gibt, oder daß die Konkurenz unaufholbar stark geworden ist.

Schade, aber da bleibe ich lieber bei X2 oder X3 (könnt ich direkt mal wieder spielen)
MisterY Erstellt: 18:08 am 20. Sep. 2006
schließe mich an: kostenpflichtig = uninteressant

schade drum

MfG

razzzzia Erstellt: 17:44 am 20. Sep. 2006

Zitat von Schermi74 um 17:24 am Sep. 20, 2006
Habs mit google gefunden.Hier der Link

hmm.... geht auch nicht. Dann eben über google. +eve-online +trial eingeben dann sollte es der erste link sein.

(Geändert von Schermi74 um 17:26 am Sep. 20, 2006)


Ah, hab den Fehler gefunden. Das Forum will vor das HTTPS unbedingt nochn HTTP davorsetzen.

https://secure.eve-online.com/ft/?aid=100972&nogreet=1

das sollte nu funzen.
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